Facebook and Oculus Rift: Blessing or Curse?
The Oculus Rift is a testament to how far technology has come and how much of that advancement effects how we play games. For those who are unfamiliar with the Oculus Rift, it is basically an open-platform virtual reality headset that allows people play games in a full 360 degree field of view.
Just recently, social media giant, Facebook announced that it has bought the Oculus VR for $2 Billion, a staggering number for Facebook to invest in a company which hasn’t even released a final product. Zuckerberg and the rest of his Facebook clan must have seen so much potential in the product, that they feel it would behoove them to acquire it.
What does this mean for the Oculus now?
Well, first we’ll talk about the good things this could do for the company. Starting as a Kickstarter campaign, the Oculus VR has grown and shown off what it could do to the rest of the competition so well, that other companies are looking to get into the market too. Despite all of the publicity, Oculus VR was still somewhat underfunded. Due to the merge, and the $2 billion contract, Oculus VR should no longer have a problem finding money.
The cons, however, could take everything the Oculus VR was supposed to do and flip it on its head completely. Remember when I said that the product is “open-platform”? That means that anybody with the knowhow and resources to make a game for the headset can. Some believe now that since Facebook has their giant, corporate fingers around the throat of our Chosen One, they can bend it to their will.
Will Facebook only put Bejeweled Blitz and Farmville type games on the Oculus VR? Probably not. But they sure aren’t going to allow any games on the product that could interfere with or upset any other partnership they may have with another organization.
What’s your take on this? Is Facebook just helping out something that’s got spunk, kid? Or are they trying to take over the world, one new piece of technology at a time? Let us know in the comments below!